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Circular
Every time the wearer kills an enemy, increases their damage dealt by 10% (stacks up to 30%).
Ignore DEF effects are 12% less effective against the wearer.
The wearer deals 10% more damage to Bosses.
Every time the wearer is revived, decreases all incoming damage by 10% (stacks up to 30%).
The wearer deals 10% more damage in Dungeon Battles.
[Bomb] debuffs placed by the wearer deal 10% more damage.
The wearer gains an additional 30 ACC when attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] and [Sheep] debuffs.
The wearer gains an additional 30 RES against enemies attempting to place [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification] and [Sheep] debuffs.
The wearer ignores 5% of the target’s RES when placing [Bomb], [Poison], and [HP Burn] debuffs.
The wearer deals 5% more damage against enemies with full HP.
The wearer’s ACC increases by 5 whenever an enemy resists a debuff placed by the wearer (stacks up to 40).
Bosses deal 5% less damage to the wearer.
The wearer’s DEF increases by 1% each time they receive a critical hit (stacks up to 10%).
Turn Meter increase effects are 10% more effective on the wearer.
The wearer’s ACC increases by 3 per each debuff on them.
Turn Meter decrease effects are 10% less effective on the wearer.
Triangular
The wearer has an 8% chance to gain an Extra Turn after killing an enemy.
When attacking targets under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs with their default skill, the wearer has a 10% chance to repeat the attack once.
The wearer deals 20% more damage against enemies under [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuffs.
The wearer deals 50% more damage when counterattacking.
The wearer has an 8% chance to reset a skill’s cooldown if it kills an enemy. Occurs once per skill.
Increases the wearer’s C.DMG by 10% for each enemy whose HP is at 50% or lower.
After killing an enemy, the wearer’s next attack will ignore 12% of the target’s DEF.
The wearer has an 8% chance to reset a skill’s cooldown if it kills an enemy. Occurs once per skill.
When attacking an enemy, increases the wearer’s C.RATE by 5% for each active debuff on the target placed by the wearer.
If no enemy has taken a turn yet, the wearer’s first attack will deal 10% more damage.
The wearer’s damage increases by 1% of their total ACC.
When using multi-hit skills, each consecutive hit after the first one that the wearer makes will deal 3% more damage.
The wearer’s critical hits destroy 1% of the target’s MAX HP per each buff on the wearer (stacks up to 20%).
The wearer will ignore 3% of the target’s DEF if the target is under 2 or more debuffs.
The wearer deals 5% more damage to targets under a [Shield] buff per each buff on the target.
The wearer’s C.DMG increases by 3% for each debuff they are under (stacks up to 30%).
Square
Enemies under a [Provoke] debuff have a 15% chance to land a weak hit on the wearer.
When attacked, the wearer has a 15% chance to decrease the duration of a random buff on the attacker by 1 turn.
The wearer ignores 15% of the target’s RES when placing [Provoke] debuffs.
Decreases an enemy’s SPD by 7% if they are under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer.
If the incoming damage will exceed 30% of the wearer’s MAX HP, decreases the damage received by 10%.
Increases the wearer’s chance of placing debuffs with their default skill by 5%.
If the wearer loses 20% or more of their MAX HP from a single attack, the next hit received will deal 20% less damage.
When attacked with a multi-hit skill, decreases the damage the wearer receives from each subsequent hit after the first one by 10%.
The wearer receives 5% less damage from single-target attacks.
When the wearer is attacked, destroys the attacker’s MAX HP by 3% (stacks up to 30%).
The damage received by the wearer decreases by 1% for every 10% HP lost.
The wearer receives 15% less damage from counterattacks.
Any [Reflect Damage] effects and buffs on the wearer deal 10% more damage to enemies.
[Shield] buffs placed on the wearer are 10% stronger.
The wearer receives 10% more healing.
Destroy HP effects are 20% less effective against the wearer.
Diamond
The wearer gains 25 ACC for each enemy who has not taken a turn yet.
The wearer has a 5% chance to get an Extra Turn when healing an ally with an active skill.
The wearer reduces incoming damage by 10% for each dead ally.
The wearer gains 10% Turn Meter every time they revive an ally.
The wearer’s default skill will ignore 10% of the target’s RES.
Increases the wearer’s SPD by 5 for each enemy under an active [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], [Petrification], or [Sheep] debuff placed by the wearer.
Increases the wearer’s Turn Meter by 3% each time they place a debuff on an enemy. Cannot increase the wearer’s Turn Meter by more than 20% in a single turn.
Whenever an ally is killed by an enemy, the wearer has a 10% chance to decrease the cooldown of one of their skills.
Every time the wearer receives healing from a skill, increases the wearer’s MAX HP by 1% (stacks up to 10%).
The wearer’s ACC increases by 30 when removing buffs.
Allies revived by the wearer are additionally healed by 10% of the wearer’s HP.
The wearer’s RES increases by 30 until they take a turn. Resets each Round.
When the wearer heals an ally with a skill, the heal is 10% more effective.
The wearer’s ACC increases by 3 per each buff on them.
When the wearer restores destroyed MAX HP, the restore is
The wearer’s SPD increases by 2 for each dead ally.
Pentagonal
Increases the wearer’s ACC by 40 when using Increase Cooldown Effects.
When the wearer is forced to miss their turn, the damage received by them is decreased by 30%.
Increases the wearer’s RES by 40 when resisting Increase Cooldown Effects.
Increases the wearer’s ACC by 40 when using Turn Meter reduction effects.
The wearer receives 5% Turn Meter each time an enemy resists a debuff placed by the wearer. Cannot gain more than 20% Turn Meter in a single turn.
Whenever the wearer’s HP drops below 50%, has a 10% chance to reduce the cooldown of a random active skill by 1 turn.
The wearer has a 10% chance to prevent their skills being placed on cooldown during an Extra Turn.
The wearer receives 5% Turn Meter each time they resist a debuff. Cannot gain more than 20% Turn Meter in a single turn.
The wearer’s RES increases by 30 against buff removal and buff steal effects.
The wearer’s RES increases by 5 whenever a debuff is placed on them (stacks up to 40).
The wearer gains 10% Turn Meter after taking an Extra Turn.
Fills the wearer’s Turn Meter by 10% when their HP drops below 50%.
The wearer’s Turn Meter increases by 3% whenever the wearer fails to place a debuff. Cannot increase the wearer’s Turn Meter by more than 20% in a single turn.
The wearer’s Turn Meter increases 5% faster when they are forced to miss their turn.
The wearer gains 3% Turn Meter whenever an enemy loses 25% or more HP. Cannot gain more than 20% Turn Meter in a single turn.
The wearer’s RES increases by 3 per each buff on them.