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Chaos
Emergency Heal
Emergency Heal
Rare
Heals this Champion whenever a [Shield] buff placed on them expires, is removed, or is broken by an enemy attack. The value of the heal is equal to a portion of this Champion’s MAX HP. (Cooldown: 1 turn)
Survival Instinct
Survival Instinct
Rare
Partially fills this Champion’s Turn Meter whenever a debuff is placed, spread, or transferred onto them. Occurs once per enemy turn.
Crushing Rend
Crushing Rend
Epic
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus: Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
High Awakening Bonus: Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Incinerate
Incinerate
Epic
Increases the damage inflicted by [HP Burn] debuffs placed by this Champion in the Arena.
High Awakening Bonus: Whenever a [HP Burn] debuff placed by this Champion inflicts damage on an enemy, their MAX HP will also be destroyed by the same amount. Only works in Arena battles.
High Awakening Bonus: Whenever a [HP Burn] debuff placed by this Champion inflicts damage on an enemy, their MAX HP will also be destroyed by the same amount. Only works in Arena battles.
Brimstone
Brimstone
Legendary
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point. It cannot be removed, blocked, resisted, or transferred.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point. It cannot be removed, blocked, resisted, or transferred.
Polymorph
Polymorph
Legendary
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill.
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
The [Sheep] debuff requires ACC to be placed, and can be resisted.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill.
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
The [Sheep] debuff requires ACC to be placed, and can be resisted.
Dark
Dark Resolve
Dark Resolve
Rare
Increases the damage inflicted by this Champion according to the number of dead allies on their team. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs. (Cooldown: 1 turn)
Phantom Touch
Phantom Touch
Rare
Has a chance of inflicting Bonus Damage to one enemy whenever this Champion hits enemy targets. When hitting multiple targets at once, only one Champion will receive Bonus Damage. (Cooldown: 1 turn)
The Bonus Damage is proportional to this Champion’s ATK.
High Awakening Bonus: Has a chance of inflicting a second instance of Bonus Damage.
The Bonus Damage is proportional to this Champion’s ATK.
High Awakening Bonus: Has a chance of inflicting a second instance of Bonus Damage.
Cruelty
Cruelty
Epic
Whenever this Champion hits an enemy, decreases their DEF until the end of the Round. Occurs once per hit.
If multiple Champions have this Blessing, still cannot decrease a single Champion’s DEF by more than 40%, or decrease a Boss’ DEF by more than 20%.
If multiple Champions have this Blessing, still cannot decrease a single Champion’s DEF by more than 40%, or decrease a Boss’ DEF by more than 20%.
Lethal Dose
Lethal Dose
Epic
Increases the damage enemies receive from [Poison] debuffs placed by this Champion in the Arena.
High Awakening Bonus: Will ignore 35% of each target’s RES when placing [Poison] debuffs on enemy Champions in the Arena.
High Awakening Bonus: Will ignore 35% of each target’s RES when placing [Poison] debuffs on enemy Champions in the Arena.
Temporal Chains
Temporal Chains
Legendary
Decreases each enemy’s SPD for each active buff they are under, except for the buffs placed at the start of the Round.
High Awakening Bonus: Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)
High Awakening Bonus: Whenever an enemy receives a third active buff, instantly decreases the Turn Meters of all enemies by a certain amount. (Cooldown: 4 turns)
Ward of the Fallen
Ward of the Fallen
Legendary
Starts each Round with a number of [Bone Armor] stacks. Each [Bone Armor] stack decreases the damage the recipient receives from a single hit, then disappears. A Champion can have a maximum of 3 [Bone Armor] stacks at one time.
High Awakening Bonus: Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is inflicted on each enemy target is equal to the number of dead allies. Bonus Damage is proportional to this Champion’s ATK. Adds one [Bone Armor] stack for each instance of Bonus Damage inflicted.
Bonus Damage will not be inflicted when damaging enemies through Masteries, Passive skills, reflected damage, [Poison], or [HP Burn] debuffs.
High Awakening Bonus: Deals Bonus Damage to each enemy hit by this Champion. The number of times Bonus Damage is inflicted on each enemy target is equal to the number of dead allies. Bonus Damage is proportional to this Champion’s ATK. Adds one [Bone Armor] stack for each instance of Bonus Damage inflicted.
Bonus Damage will not be inflicted when damaging enemies through Masteries, Passive skills, reflected damage, [Poison], or [HP Burn] debuffs.
Harmony
Nature’s Bounty
Nature’s Bounty
Rare
Whenever this Champion applies a debuff, has a chance to place a greater version of this debuff (for example, a 50% [Decrease RES] debuff instead of a 25% [Decrease RES] debuff.)
Nourish
Nourish
Rare
Increases the value of the heal granted by [Continuous Heal] buffs placed by this Champion. Each [Continuous Heal ] buff placed by this Champion restores a portion of the target’s destroyed MAX HP.
Nature’s Wrath
Nature’s Wrath
Epic
Increases the damage inflicted by this Champion for every debuff they successfully placed, except debuffs placed by Gear Sets.
Neutralize
Neutralize
Epic
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Cracking Roots
Cracking Roots
Legendary
Increases the damage inflicted by this Champion to [Stone Skin] HP.
Harmonic Impulse
Harmonic Impulse
Legendary
Fills this Champion’s Turn Meter whenever they lose their turn because of a [Fear] or a [True Fear] debuff.
Also decreases the cooldown of the skill they attempted to use whenever their turn is lost due to a [True Fear] debuff..
Also decreases the cooldown of the skill they attempted to use whenever their turn is lost due to a [True Fear] debuff..
Light
Indomitable Spirit
Indomitable Spirit
Rare
Has a chance of blocking any [Stun], [Sleep], and [Fear] debuffs whenever an enemy tries to place them on this Champion. (Cooldown: 1 turn)
Miracle Heal
Miracle Heal
Rare
Has a chance of restoring a portion of any destroyed HP whenever this Champion heals themselves or an ally. The amount of HP restored is equal to a percentage of the heal.
Heavencast
Heavencast
Epic
Increases the damage inflicted by this Champion according to the number of buffs on them. Doesn’t increase the damage from [Poison], [HP Burn], and [Bomb] debuffs.
Iron Will
Iron Will
Epic
Decreases the damage this Champion receives according to the number of debuffs on them. Doesn’t decrease the damage from [Poison], [HP Burn], and [Bomb] debuffs.
Intimidating Presence
Intimidating Presence
Legendary
Strengthens your team’s Aura and weakens the enemy team’s Aura.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.
Lightning Cage
Lightning Cage
Legendary
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
War
Faultless Defense
Faultless Defense
Rare
Whenever an enemy attacks an ally under an [Increase DEF] buff placed by this Champion, reflects a portion of the damage back to the attacker.
Hero’s Soul
Hero’s Soul
Rare
Increases the damage inflicted to Bosses and their minions according to the number of living enemies.
Chainbreaker
Chainbreaker
Epic
At the start of this Champion’s turn, has a chance of removing any [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs placed on this Champion. Only activates if this Champion is under any of these debuffs.
High Awakening Bonus: Whenever this Champion is hit by an enemy while under any of the debuffs mentioned above, has a chance of partially filling this Champion’s Turn Meter. Occurs once per hit.
High Awakening Bonus: Whenever this Champion is hit by an enemy while under any of the debuffs mentioned above, has a chance of partially filling this Champion’s Turn Meter. Occurs once per hit.
Commanding Presence
Commanding Presence
Epic
Strengthens your team’s Aura.
If multiple Champions on the same team have Commanding Presence, only one will work. If Champions on the same team have both the intimidating Presence and Commanding Presence Blessings, only intimidating Presence will work.
If multiple Champions on the same team have Commanding Presence, only one will work. If Champions on the same team have both the intimidating Presence and Commanding Presence Blessings, only intimidating Presence will work.
Life Harvest
Life Harvest
Legendary
Destroys a portion of revived enemies’ MAX HP whenever they are revived.
Mid Awakening Bonus: Whenever enemies are revived, partially fill this Champion’s Turn Meter for each enemy revived.
Mid Awakening Bonus: Whenever enemies are revived, partially fill this Champion’s Turn Meter for each enemy revived.
Soul Reap
Soul Reap
Legendary
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs.
High Awakening Bonus: If the target survives, has a chance of placing a [True Fear] debuff for 1 turn.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs.
High Awakening Bonus: If the target survives, has a chance of placing a [True Fear] debuff for 1 turn.