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Ugir the Wyrmeater

Ogryn Tribes Legendary Spirit HP

Ugir the Wyrmeater Spirit
HP
Legendary
Ogryn Tribes

Skills

Wyrmwrath
Multiplier: 0.23 HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.
  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +10%
Block Buffs
Earth Puncture (4 turns)
Multiplier: 0.25 HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
  • Level 2: Damage +10%
  • Level 3: Buff/Debuff Chance +10%
  • Level 4: Buff/Debuff Chance +15%
  • Level 5: Cooldown -1
Weaken
Ogryn Fortitude (5 turns)
Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Increase ACC Increase ACC Increase DEF Increase DEF Increase ATK Increase ATK
Scourge of Dragons (2 turns)
Passive
Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. This passive effect will only activate when an enemy is revived using an active skill. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate.
AURA
Aura
Increases Ally ACC in Arena by 70